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Chrkeller said:

Yeah I was talking about bosses not normal enemies. I use shields during the level. When I reach a fog gate I drop the shield and double hand my weapon for extra damage.

And rolling away doesn't work well. Roll past the boss. Stand on his hip, he swings, roll forward. Work those invincibility frames.

I struggled and hated the series, but once I learned some tricks I solo'd each game up to ng+4.

The games are not easy, but they aren't as hard as they are made out to be.

Yep, rolling past then keep running was my strategy lol.

@AngryLittleAlchemist I never had a problem with obtuse game mechanics, Everquest being my favorite game of all time. There you couldn't even tell where the quests were, you had to say the right key words to an npc to even get a quest started. The only 'problem' with dark souls was that it never warns you of its completely different approach to stats and happily lets you 'upgrade' yourself into a dead end. Hence I started over after 20 hours since the amount of souls I needed to 'fix' my stats to where I could use better weapons and spells had gone up exponentially.

I have to disagree with not feeling stupid or cheated after looking things up. Maybe the hint system wasn't working right but I couldn't find the way to the lower depths for the longest time and was stuck with a spiked wooden club in Darkroot garden, not able to use anything better.

I had missed the door probably due to the dragon popping out at you there and/or dismissed it as just another painted on door. I had the key for ages, just never found the door until I looked it up making me feel stupid. Same with the Capra Demon which was especially frustrating since I had not found the closer bonfire yet (dragon in the way, plus didn't look safe to drop down). I kept getting killed by the dogs, solution take the hints sprint to a spot in the back out of reach of the AI pathing... It's just bad design.

Same with the co-op. I started the game later and mostly ended up getting matched with people that were already on NG++++++ or something. I got no where with the Belltower Gargoyle, finally resorted to co-op, dude shows up, kills it in 2 blows. One of the most disappointing experiences in 20 years of video games. and then the annoying invasions during co-op, 20 attempts to reach Ornstein and Smough foiled by invasions of vastly outmatched opponents. 

Despite all that, I loved the game for single player exploration. Without the bosses and the online nonsense, the game was sublime. Getting lost in the lower depths was amazing. Carefully mapping out the the environments in my head, getting a little further each try. Magical place to explore, awesome map design all interconnected, no need for fast travel. To me Dark souls has the best map/world ever created in a video game.