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twesterm said:

It's always fun to look at what you love about various games, but it's also fun to see what you didn't like about some of your favorite games. I don't mean things like "well I just don't like games like x" but actually criticisms about some games that you're currently playing or really like.

Here's two of mine:

Resident Evil: 4

I'm playing through this right now and loving it for many different reasons, but there has been one thing that has absolutely been bugging me: the music. Whenever there's an enemy present, they make sounds and some type of music plays. When there are no enemies present, there is no music. This effectively kills a large amount of the mood in this game and if they game just wasn't so great I would have stopped playing just for that.

A survival horror game isn't supposed to tell you when you can relax and you when you should be alert. I don't want to know when I killed the last enemy in an area so I can run around safely and collect things I didn't pick up earlier. This game would be so much more enjoyable if they just hadn't done the music like that.

 

Gears of War

I wasn't a fan of this game when I first picked it up but I played it a few months later when I had the time to devote to it and I had A LOT of fun with the single player campaign. The pacing was great, the combat was intense, one you got the controls they were quite good, the cover system was cool, and it was just a lot of fun. The only thing I really didn't like in this game were the Berserker fights.

I think these could have been really fun if they were done better, but they just simply weren't done well. The first Berserker wasn't bad, the only problem with that was that it was just so easy to get stuck on the pillars in the last room before you get her outside. Still though, that one wasn't bad. The next fight I hated because I just didn't catch the part where you have to run it through the pillars to knock down the roof. I didn't hear the chatter because of the overall confusion of the fight and even though I knew the Hammer of Dawn needed open sky, knocking down pillars to shatter roof just wasn't obvious. The last fight I think was easily the worst of the three. I eventually had to go look up a faq on how to beat that fight. The next fight, the train one, I think was easily the worst. They spent the first two fights teaching the player that you get the Berserker to knock things down to beat them, in this fight you don't do any of that. It was fairly confusing leading that thing to the back of the train and then disconnect the car to beat it.

I really wanted to like the Berserker fights, they were a near idea, just they were implemented so poorly.


Well, I personally don't agree with you on either of your points but I will comment on one thing about RE4:

I personally don't think that survival horror games should have music at all unless you're in a "safe" room. It's okay to let me know that this room is safe (in RE terms, a save point/dump place) but don't try to go Michael Bay on me and overwhelm me with music. The best parts in RE were when you roamed around and then had the shit scared out of you by a chanting monk creeping in from a hidden door behind you. Silence is golden, and very creepy, in games like this. Dunno, maybe we're agreeing here but I think our points are a little different.

Anyway, to the point. The end fight for Halo 2 really disappointed me. I thought the story was brilliant (way to bring in an Empire Strikes Back second act ending, Bungie!) but the end fight was just... Meh. It could have been harder.

In fact, that's my complaint with most games. I beat TP. Ganandorf sucked. He was too easy. Almost every 360 game I've played has had too easy of an end boss. Most PS2 games were the same way. I'd get good at a game and then walk over the final boss. The only exception I can think of is Ninja Gaiden but that game is just too damned hard from the beginning. I beat one of them but grew weary of having to bust my ass 15 times to get through level three of an eight level game. I just don't have the patience I did when I was nine years old trying to beat Kid Icarus.

Maybe that's why I love the Mario series so much. Myamoto strikes the perfect balance between difficult and impossible. I can't think of a Super Mario game that left me feeling unfulfilled after beating the game. They're hard but not impossible, nor can you call them easy.

So, in short, you could say that I'm disappointed in most of my favorite games (especially the Zelda games... WEAK) because they don't offer enough of a challenge at the end.




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