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curl-6 said:

I'm glad to hear the wirebug feels good to use, it definitely looks that way in gameplay I've watched and it's one of the new elements I'm most looking forward to. It does seem like they've found a good balance between the weight and commitment that been a major part of the series combat since the beginning, and the thrill and increased options that come from the extra mobility.

I know it's hard to tell from a demo, but how is it difficulty wise compared to MH4?

Just based on the demo, I think it will be "easier" than Monster Hunter 4 Ultimate just because it has the wirebug, but I think it will be harder than Generations and especially World for sure. 

If I had to guess, the endgame will probably have a lot of monsters that account for the wirebug by being extra hard (I kind of wonder if the "final boss" of the game will have a lot of flying mechanics to counter the wirebug) so it will probably be at a similar level of difficulty at that point.