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Shinobi-san said:
Pemalite said:

Drops below a locked framerate shouldn't be a big deal anymore, variable refresh rate displays are a thing...

I definitely can't tell when I drop from 144hz to 100hz because of it. (Although when that happens I upgrade my PC)

shikamaru317 said:

If we do see benefits from SSD's beyond reduced load times, they will certainly be on fully current-gen games. I can see some ways where an SSD might speed up some things like texture loads, but I personally don't think we'll see much in the way of SSD secret sauce techniques on PS5, like not rendering assets behind the player to boost graphics in front of the player, by utilizing the SSD and RAM to quickly reload what is off-screen before the player can turn and see that it was missing. While it works in theory, I can't see many devs, especially multiplat devs, taking the extra time to do anything with PS5's SSD that wouldn't also be possible on the Series S/X SSD and slower PC SSD's.

PC has been SSD for years.

Keep in mind the Xbox Series X also has an SSD and can also do all those same things, just the PS5 is better at it.
The Original Xbox was doing that stuff as well... On a mechanical hard drive.

The faster the drive, the higher quality the assets you can swap in, no new wheels are being invented here, it's a refinement of 30~ year old technology.

Honestly, the shadows aren't even a big deal.

But yeah, I don't see why it isn't native 4k. The performance gap between the two machines isn't that great, unless the PS5 is extremely ROP bound in this game.

Shinobi-san said:

In a way I'm kinda sad all the hype has died down around console parity between Series X and PS5. I doubt we will be seeing much complaints about the PS5 version, when in reality I'm sure with a bit more time and optimization we could probably get to 4k60fps.

The fact that we put so much emphasis into these early gen comparisons is really crazy, Gamers Nexus has a serious video about how the PS5 is equivalent to a GTX1060 claiming that its impossible for a $399 machine to perform at the same level as a mid-high end gaming machine of 2020. This was done using DMC as a benchmark.

A mid-high-end PC is definitely faster than the next-gen consoles.
Not that it says allot, supply/demand has been bullshit lately as PC hardware is selling like gangbusters, so no one can buy anything.

I would also argue the Series X isn't a full RDNA2 experience either as it lacks the Infinity Cache... Although the Series X/Playstation 5's level of performance means hey generally don't need it.

The average mid-high end gaming pc of 2020 would be rocking a RTX2060-RTX2070 gpu and most likely a 6-8 core cpu. Roughly speaking id say this lands in the ballpark of next gen consoles. I mean I cant see any reason why it wouldn't.

To equate one of the next gen consoles to a gtx1060 is laughable.

As a side note, mid-high end in the PC market has truly taken on a whole new price tag in 2020 and it looks to be getting even worse in 2021. And if you are not living in the US, which is most of the world, a RTX3060ti is coming in at what typically would be high end gpu prices. 

I would say that had prices remained even remotely "normal" the statement would be true post the 3000 series launch, given how fast a RTX3060ti is.

The 3000 and RX 6000 series dropped in 2020 remember.

Prices are certainly out of control... Allot of that has to do with Trumps taxes on imports... And a lack of supply, meaning retailers can justify a higher price as miners are picking up every single GPU they can.
And COVID possibly impacting manufacturing and distribution and other logistical items.

Ram:
4GB - Extreme budget/netbooks.
8GB - Low End.
16GB - Mid Range. (Consoles)
32GB - High End.
64GB - Enthusiast/workstations.

As for CPU's.
Low-end is 2-4 Cores.
Mid-range is 6-8 cores. (Consoles)
High-end is 12-16 cores.
Enthusiast is 24-64 cores.

Zen3 is also 15-20% faster at the same clock as the console CPU's as well.




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