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Captain_Yuri said:
shikamaru317 said:

Guru3D benchmarks are average framerates though. A GPU can average 60 fps but still drop into the 50's or even 40's at times, much like Series X is locked 60 almost all the time, but falls into the 50's on the demanding outdoor section on that one single level. Hitman 3 can have some some pretty big drops at times it seems, I saw one video where somebody ran the in-game benchmarking tool on a 2070 and it had a minimum framerate of 42 fps compared to an average of 60 fps, considerably below the lowest drop that DF recorded on Series X. If IO wanted a completely locked 60 fps on PS5, I can see why they had to drop all the way to 1800p. 

It is kind of strange that none of the 3 consoles got Ultra shadows though, they range from low on Series S, to medium on PS5, to high on Series X. The PC benchmarks suggest that all 3 should be able to run ultra shadows at their respective resolutions. For instance Series S only has low shadows, even though you can run the game at 1080p all ultra settings at well over 60 fps average on a comparable PC GPU like the RX 470. Series S also has high textures instead of ultra, though that may be due to not having enough memory rather than a GPU issue. Maybe they just didn't optimize the console versions quite enough, I definitely feel like all 3 would be capable of ultra shadows with more optimization.

 It may well be that the developer dropped the the shadows to medium while testing 4K, and left them there when they dropped the resolution   rather than do a whole new optimisation.

chakkra said:

You gotta keep in mind that those numbers are the average. I bet the RTX 2070 falls below 60fps with a lot more frequency than the PS5.

They are average yea but in order to have an average, the fps also needs to go higher than 60fps and maintain a 60fps or above more often than not for it to be a 60fps average otherwise it will be less. Not to mention the Series X also went below that 60fps as well quite a few times during one of the levels but the devs still kept the resolution throughout the game which I am assuming is because throughout the rest of the game, it was fine.

So for the ps5 to be 1800p and medium shadows, for whatever reason, it needed to be consistently under 60fps at 4k for more than one level if we go by the "Criteria" the devs have for dropping settings/resolution.



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