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eva01beserk said:
Shiken said:

That isn't what he is disputing.  He seems to think that if the resolutions were left dynamic, the power of the PS5 would magically push it to 4k without any other optimization, and somehow raise the shadow setting as well.

When did I say that? I'm basicly asking why lock the ps5 resolution at 1800p? The Xbox is allowed to drop in framerate why not allow the ps5 to do the same?

Because perhaps the the developer saw a bigger drop in frames with the PS5 than they were willing to allow, and perhaps a lot more frequently than an isolated spot in a single level.

Shikamaru317 added a nice explanation of that in his edit to his last reply to you.



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