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Shiken said:
shikamaru317 said:

PS5 resolution is 3200 x 1800, or 5.76m pixels. Xbox Series X is 3840 x 2160, or 8.29m pixels. In other words, Xbox Series X is pushing about 43% more pixels than PS5. On top of that, Xbox Series X has the high setting shadows from the PC version while PS5 has the medium setting shadows from the PC version. PS5 does have a framerate advantage, but only on a single area of a single level pretty much, the rest of the time they are both 60 fps. Seems like a victory for Series X overall to me.

That isn't what he is disputing.  He seems to think that if the resolutions were left dynamic, the power of the PS5 would magically push it to 4k without any other optimization, and somehow raise the shadow setting as well.

When did I say that? I'm basicly asking why lock the ps5 resolution at 1800p? The Xbox is allowed to drop in framerate why not allow the ps5 to do the same?



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