MikeB on 01 July 2008
@ Squilliam
The reason why multiplatform games look identical is that they take the slowest platform
Yes most have been lead on the 360, well suboptimal game engine design decisions from a PS3 perspective. If multiplatform devs would be held back by porting to the PS3 there would have been a much bigger technical gap between 360 exclusives like Halo 3 or Gears of War in comparison to multiplatform games such as Call of Duty 4.
Call of Duty 4 is an interesting title, the devs claimed the PS3 version looks slightly better, but at its rendering resolution the 360 has a potential fillrate advantage when adding AA, interestingly that's not the case. Probably meaning they have added some significant PS3 adaptations to their game engine.
NO! Subjective, subjective, subjective is the word. Its impossible to make a comparison unless the games are identical or of similar genres/art style.
Of course you can, like you can compare Atari ST and Amiga exclusively lead games. You can count colors, judge audio channels, amount of parallax scrolling layers, comparing the ST's most impressive games with the Amiga's most impressive games it's easy to determine which platform was better specced even without digging into the hardware specs.
Similarly the best PS3 exclusives will be compared to the best 360 exclusives, counting polygons, judging geometry, world size/complexity/performance, amount of action on screen at once in relation to framerates, audio quality, graphics diversity or texture quality, size and complexity of enemies, lighting, etc.







