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Trumpstyle said:
Captain_Yuri said:

Did you even watch the video?

"Playstation 5 is not using any form of Ray Tracing ambient occlusion
Medium Local Shadow Ray Tracing
Medium Sun Shadow Ray Tracing
Not every section/level of the game uses Ray Traced Shadows on PS5
PS5 has settings that's Lower than Low on PC which will skew the PC results
6800XT is not performing as well as I thought on PC
PC is under performing because of the lower than low settings on PS5"

This is all I gotta say to your comment and your terrible attempts at downplaying Ampere:

If it were up to me, you would be banned from this thread for all your attempts to miss lead people

I read the article

"but through a process of careful testing, it was possible to provide a very close match, up to and including ray tracing features, so let's get straight into the nitty-gritty."

https://www.eurogamer.net/articles/digitalfoundry-2021-call-of-duty-black-ops-cold-war-pc-vs-ps5

From what I seen you can turn off those RTX effects on PC and the rtx effects works different per map. But I will check the video. I just skipped to fps meter to get a screenshot.

Maybe you should read the article again:

"This is our best shot at directly stacking up console vs PC, but there's a very important caveat to factor in - the lower precision effects buffer on PS5, which we can't replicate on PC, and where we can't even begin to measure the possible performance penalty on our GPUs. Put simply, ballpark is the best we're going to get."

"On the AMD side of things, I found the RX 6800 XT's result to be off-pace - it has 72 compute units vs the 36 inside PlayStation 5, it's based on the same architecture, and clock speeds are broadly equivalent, yet it delivered just 29.4 per cent of extra performance. Whether it's an optimisation issue, or a driver issue, I expected more. "



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850