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Cerebralbore101 said:
DonFerrari said:

Depending on how you look at it most games are quite repetitive.

Cerebralbore101 said:

Yeah I absolutely loved EO4, and enjoyed the rest of the EO series. The mechanics of being able to tie enemies up, and give so many status effects to bosses really injected some originality into turn based fights. That and the insane difficulty level.

Status effects.... that stuff that in Final Fantasy only serves to infect you and make your life miserable because the enemies that you can put status on you don't need it since they are weak, and the bosses are imune to almost all everytime.

Some are even worse with resistance to break and even higher elemental resistance, 2 Billion Health Points (although depending of the enemy you can give a damage cap of a little over 2B - which is the limit for a 32 bit integer).

Bosses can get status effects in Etrian Odyssey series. That's one of the best things about it. The bosses are super powerful too, so it doesn't break the game to be able to give them status effects. There's a lot of mid tier enemies in EO games that are strong enough to survive regular attacks for a few turns. Paralyzing or binding them often saves your party from taking damage.

That is great and is part of the mechanics, because it is kinda pointless to have 20 status and bosses being mute to all.



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