Depending on how you look at it most games are quite repetitive.
Status effects.... that stuff that in Final Fantasy only serves to infect you and make your life miserable because the enemies that you can put status on you don't need it since they are weak, and the bosses are imune to almost all everytime.
Some are even worse with resistance to break and even higher elemental resistance, 2 Billion Health Points (although depending of the enemy you can give a damage cap of a little over 2B - which is the limit for a 32 bit integer).
Bosses can get status effects in Etrian Odyssey series. That's one of the best things about it. The bosses are super powerful too, so it doesn't break the game to be able to give them status effects. There's a lot of mid tier enemies in EO games that are strong enough to survive regular attacks for a few turns. Paralyzing or binding them often saves your party from taking damage.