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KLXVER said:

I wasnt a fan. It just got too repetitive for me. Same happened with Ys VIII. Guess the series is just not for me.

Depending on how you look at it most games are quite repetitive.

Cerebralbore101 said:
AngryLittleAlchemist said:

I feel like a lot of these smaller JRPGs probably have a lot more to contribute and add to how you make a good JRPG game mechanically than a lot of bigger titles might. I still think Etrian Odyssey has one of the most engaging turn-based battle systems I've ever played, enough to carry the game for quite a long time and that's despite it having almost no story and me not being a huge JRPG fan. I can't imagine if gameplay like that was used in a bigger more experimental and ambitious production, could be one of the better games ever.

Yeah I absolutely loved EO4, and enjoyed the rest of the EO series. The mechanics of being able to tie enemies up, and give so many status effects to bosses really injected some originality into turn based fights. That and the insane difficulty level.

Status effects.... that stuff that in Final Fantasy only serves to infect you and make your life miserable because the enemies that you can put status on you don't need it since they are weak, and the bosses are imune to almost all everytime.

Some are even worse with resistance to break and even higher elemental resistance, 2 Billion Health Points (although depending of the enemy you can give a damage cap of a little over 2B - which is the limit for a 32 bit integer).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."