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I feel like a lot of these smaller JRPGs probably have a lot more to contribute and add to how you make a good JRPG game mechanically than a lot of bigger titles might. I still think Etrian Odyssey has one of the most engaging turn-based battle systems I've ever played, enough to carry the game for quite a long time and that's despite it having almost no story and me not being a huge JRPG fan. I can't imagine if gameplay like that was used in a bigger more experimental and ambitious production, could be one of the better games ever.