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Azzanation said:
Darc Requiem said:

Which is inconsequential. Memory bandwidth is determined by the speed of the memory and the bus width. The Series S only has a 128 bit memory bus. The One X has 384 bit memory bus. The GDDR6 has a serious handicap due to the narrow bus. It's literally the same memory as the Series X but the Series X has a 320 bit bus on 10 of the 16GB of memory it has which results in a 560GB/s memory bandwidth. The other 6GB of the Series X memory only has 336GB/s memory bandwidth because it's stuck on a 192 bit bus. 

That's cool and all, but its rather a useless stat if the console is incompatible with next gen games. The X with all its power is not next gen compatible, where as the Series S is. I understand the X has its advantages on paper but in reality its limited when it comes to the newer games.

It's "not compatible" because Microsoft has dictated it so by cutting production and support... Which means developers will abandon it.

The Ram Type/Speed or Bus Width doesn't really affect how a game is made, but does has a direct correlation to cost... And with the older GDDR5/GDDR5X memories no longer being mass produced and GDDR6 being the production focus, the Xbox Series S will have a big long-term cost advantage on DRAM thanks to it being a commodity.

We also need to remember that developers typically spent all the Xbox One X's horsepower by chasing the 4k dream, the Xbox Series S will likely not suffer that same fate.

Either way, the Xbox Series S is a far more cost-effective device to manufacture and sell than the Xbox One X.



--::{PC Gaming Master Race}::--