Dulfite said:
There are definitely differences in work ethic across continents. Asians work, and are okay with working, more than any other continent. I believe there were protests in Japan celebrating the new Emperor when they imposed workers take days off work. Americans work less than Asians for sure (I think around 40 hours on average last I checked), and Europeans work even less on average (like 34 hours per week). So 1 year of development in the US is more like 1.17 years in Europe. Asians work I think over 50 hours a week on average. And that's just their hours worked, not even comparing mental focus, there is definitely going to be a difference in productivity between Japanese developers and a Polish one. |
And then thee're this little fact
At the other end of the spectrum, Luxembourg, the most productive country, has an average workweek of just 29 hours.
https://time.com/4621185/worker-productivity-countries/
Especially in a creative job that requires a lot of thinking, working longer hours drives productivity down and increases the chances of buggy code. It's well known in software development yet crunch culture goes on. Patch now, fix later. A patch usually creates more problems, if not now, then down the line.
As an example of Japanese games, PD started over from scratch with GT Sport, the right thing to do. Legacy code eventually becomes too much of a burden, just look at Bethesda with Skyrim. And TLG is the poster child of, we'll release when it's ready. (Actually still runs pretty shoddy on base ps4, but at least they didn't try to cram it onto ps3!)







