SvennoJ said:
I tried to return a game once because it was faulty, but they would only exchange it for another copy of the same faulty game. I took the exchange, at least they got the hassle of restocking it. But indeed, people will take advantage whenever possible, hence de-listing is the best option. |
Yeah, generally you could only return a game because it's faulty. Because... realistically, Best Buy can't guarantee the quality of every game, nor can Sony. If the game disc was actually faulty and it wouldn't run, then that's something we could send back to the company and they'd reimburse us for.
A few times they'd actually have someone from gaming come and check the game on the PS3 we had in the break room to see if it actually wasn't working. Or, if it was a DS/3ds game I'd generally test in on the floor and be like "Oh see it's working fine! YAY FOR YOU!" And the customer would have to stop bullshitting and be like ... "oh... thanks... but my son/daughter really just didn't like the game".
In the case of a game like Cyberpunk however, giving a new copy obviously won't solve the issue, so exchanging for a new copy wouldn't work. Since the company admitted the game was unplayable, I'm guessing that they'll basically have to repay Best Buy for any returned copies or risk a lawsuit. If CDProject hadn't already made a public statement, idk what Bestbuy would do. It'd be a rough position.
Having worked on the retail side though... People will try to take advantage. So, if your criteria is that you can return it whenever you like, then you'll get tons of people who play the game, beat it, and two weeks later come in saying "oh the game doesn't work at point x". It may be different with digital copies, but it's hard to manage from a retailer perspective. Like I said at Best Buy, we'd actually sometimes ask what the bug was and try to play that part of the game, but that's not always possible. Unfortunately, shitty customers ruin it for everyone.







