Marth said:
Captain_Yuri said:
I mean, yes you are sacrificing draw distance and frame rate in Minecraft but the game in it's entirety looks completely different. It's looks like a generational leap in visuals if I have ever seen one while still being above 60fps if you have a GPU powerful enough. But the key here isn't whether or not you or I agree with the visual advantages vs performance hit as everyone would have a different opinion. The key here is whether or not all the information is being presented to the consumer from the reviewer which Hardware Unboxed was not doing. Raster is no longer the only metric to measure in every game nor is it the only deciding factor for purchasing a GPU when the Raster performance is so close. |
I don't get why raytracing gets compared with vanilla when we had shaded Minecraft for years. Vanilla lighting has been outdated since like... 2011? |
Idk, it's what most people compare it to but you can find RT examples in other games if you watch DF videos. The funny part is that according to DF, putting SSR to it's highest setting in Cyberpunk has the same level of performance decrease as enabling RT reflections on Ampere while having worse visuals.
