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JEMC said:
Captain_Yuri said:

The irony of using Intel in this comparison is that AMD's reliance on Raster is Similar to Intel's reliance on 14nm. They are both old technologies... The other funny part is that Intel is downplaying new technologies like AMD's Chiplet approach similar to how AMD is downplaying new technologies like Nvidia's Ray Tracing/DLSS.

If anything, AMD's GPU division is more like Intel than anyone else.

What are you talking about? While not up to par with Nvidia's Ampere, AMD has brought ray tracing hardware to its GPUs and it's keen to use it, while at the same time not compromising their raster performance. After all, both technologies will live together for a few more years, because RT won't become the norm until its implementation doesn't bring such a big performance loss, and for that to happen you need new and more powerful hardware. Judging AMD's stance on RT just on their first hardware itereation is, and I'm sorry to say this, short-sighted.

And regarding their stance on DLSS, well, maybe their decision to split their architectures and remove the GPGPU qualities of their gaming cards has come at the wrong time, and maybe they'll have to bring it back in the future to use that for their version of that tech. We don't know. What we know is that they're letting MSoft do the work with DirectML.

In any case, hardware architectures are designed many years in advance of the time the product finally reaches the market. Just because 5 years ago (to say some made-up date), AMD didn't took an upscaling tech into account when laying out their Navi products, that doesn't mean that they won't do it in future parts.

It's not even on Par with Nvidia's Turing let alone Ampere and I don't see them being very "keen on using it" this generation of GPUs considering they even left it out of their main press event and have been very quiet on the whole subject ever since. Heck, go to their website, it's not even easy to find any information on Ray Tracing. Like yes RDNA 2 "can do RT" but we have seen how bad it is outside of the basic implementation such as Shadows. Sure, maybe in the future with RDNA 3 or RDNA 4 or when ever they have a viable solution but we aren't talking about future iterations of GPUs, we are talking about The Current Iteration.



                  

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