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Captain_Yuri said:

The irony of using Intel in this comparison is that AMD's reliance on Raster is Similar to Intel's reliance on 14nm. They are both old technologies... The other funny part is that Intel is downplaying new technologies like AMD's Chiplet approach similar to how AMD is downplaying new technologies like Nvidia's Ray Tracing/DLSS.

If anything, AMD's GPU division is more like Intel than anyone else.

What are you talking about? While not up to par with Nvidia's Ampere, AMD has brought ray tracing hardware to its GPUs and it's keen to use it, while at the same time not compromising their raster performance. After all, both technologies will live together for a few more years, because RT won't become the norm until its implementation doesn't bring such a big performance loss, and for that to happen you need new and more powerful hardware. Judging AMD's stance on RT just on their first hardware itereation is, and I'm sorry to say this, short-sighted.

And regarding their stance on DLSS, well, maybe their decision to split their architectures and remove the GPGPU qualities of their gaming cards has come at the wrong time, and maybe they'll have to bring it back in the future to use that for their version of that tech. We don't know. What we know is that they're letting MSoft do the work with DirectML.

In any case, hardware architectures are designed many years in advance of the time the product finally reaches the market. Just because 5 years ago (to say some made-up date), AMD didn't took an upscaling tech into account when laying out their Navi products, that doesn't mean that they won't do it in future parts.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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