Bofferbrauer2 said:
So was SSAA. But like SSAA, Raytracing isn't worth it yet, the visual uplift just is too small to for it's performance hit. And again, only very few games actually make use of RT right now, and even much fewer still in any meaningful way. Using Raytracing right now as main value to define how good a GPU is, is like what Intel is trying to pull with their real life performance crap on CPUs. It's just too early for RT to be the be-all, end-all. Give it a year or two for the tech and it's implementations in games to mature and then RT should be on the frontpage of the benchmarks. But right now? No, not yet. I do agree that the Gamers Nexus route is a good one to show where RT is right now, though. But it also shows where RT is right now with Minecraft RT, and that current hardware won't be nearly powerful enough for more graphically extensive games to not totally tank the performance with RT. |
I am not sure where you are getting the "visual upgrade is small" when you have plenty of people including hardware unboxed themselves saying the visual upgrade is noticeable. If you think this is a small visual upgrade:
Then idk what to tell you other than to get your eyes checked. SSAA isn't even in the same league as to the type of visual upgrade that Ray Tracing offers even back then. Even if you have something like Ray Tracing reflections on and rest of the affects off, it offers a noticeable visual upgrade. And with DLSS which you keep ignoring, lessens the performance hit by quite a bit. The idea that very few games use RT and therefore it shouldn't matter is nonsense because not only will that number increase significantly now that the consoles have it but number of the major titles that released this holiday season have some form of Ray Tracing on both Console and PC.
The reason why people are "Using Raytracing right now as main value to define how good a GPU is" is because in Raster Performance, both Nvidia and AMD gpus are within single digit % of each other in majority of the games in which they trade blows. And when they are that close but then you have AMD gpus having a worse Ray Tracing implementation that even the 2000 series, it 110% matters a lot. Because when you are spending money on a GPU where the Raster performance is so close but AMD has potato RT performance, it would make sense for a lot of people to go with Nvidia and be on the cutting edge of technology. The Intel comparison that you made is nonsense.
PC is about options. If you want to not have options, play on a console... Consumers should be able to choose on which games they want to prioritize frame rate like Call of Duty or which games they want to prioritize Visuals like Minecraft RTX. It shouldn't be up to the reviewer to decide for them. Ray Tracing is a feature that is available now on a growing number of titles. It's an Option. And when people are spending $600+ on a GPU, they should have the Option to experience cutting edge visuals even if there's a performance hit.
Last edited by Jizz_Beard_thePirate - on 14 December 2020
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







