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TheBigFatJ said:
They missed the primary advantage of PSN over XBL: dedicated servers for PSN. Dedicated servers mean the following:

(1) lower latencies for everyone -- more reliable, faster, professional hosting rather than someone's Xbox on their over-subscribed home connection running bittorrent or kazaa.

(2) No "host advantage" -- that is, the advantage hosts have because they have no latency on XBL, but the shittier their connection is the more advantageous it is for them.

This is the primary reason PSN is better.

 

yeah i agree but your missing the advantages of P2P, look at Halo for example, stuff like Forge editing would be impossible without P2P

But also dev's love Xbox live as everything is integrated and the service is paid for so dev's don't have to pay for their own servers. I havn't played MGO but apparently logging in is abit tough because of the Konami ID. On Xbox live it wouldn't be so complicated.

 

(no host advantage in Gears 2 by the way)

 

250 Xbox Live servers, 4 data centers, and 12 gigabytes/second of bandwidth in support of Xbox Live are all ready to go

It's not just a P2P system.