twintail said:
But you didn't provide anything. Just because the device is also used heavily as a console device is not the same thing as ONLY as a console device. Your words literally do not exclude portability as the core reasoning for owning the Switch. Not like it matters. I don't think you have any idea how the Japanese market has changed. But it is what it is. |
Yet again, I did provide proofs. The fact that the only thing you are doing is trying to be dismissive just shows that you have no way to counter any of my arguments. I mean I do understand, you can't because there isn't any proof in favor.
And once again, like I already explained to you, the Switch success has more to do than the fact that it's a hybrid system. It has games that appeal to that audience, has a more friendly design overall to the japanese(*cough*didn't do anything close to something like changing the X and O usual roles *cough*), and it has stronger brands that resonate more with that public. Hell, we even have data from Nintendo themselves that points out that the console is used as much as a portable system as a stationary one. I know you are going to ignore all these points and just vomit the "The market there only likes portability now" excuse, but I wanted to make those points clear again.
Honestly, at this point in time, the only people that look at the hard data and somehow reaches the conclusion of:

Are people that are lying to themselves. As if Sony couldn't have done better because they did all they could( Hell, the Vita was an early sign that Sony didn't understand the japanese market anymore. Screwed up the hardware, and had almost zero games(first party wise) that appealed to the japanese market).
The bottom line is that, with the huge success that Sony began seeing with their western developed games and their overall philosofy, Sony went all in on them and it payed off, even if they knew that it would eventually come at the cost of the japanese market in the long term.That's how we got Uncharted, God of War, Horizon, Ghost of Tsushima, Days Gone, Spiderman, etc. Hell, even most japanese developed games(that were commissioned by Sony) had a focus on the western market, like Bloodborne(Dark Souls is far more popular in the west than in Japan).
If I were in charge of Sony, I would do the same as them. So like I said, they made the right call. But it's just a fact that, in result of that strategy, Japan got sidelined.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







