twintail said:
The simple fact that it can be used portably is counteractive to the point you are trying to make. IF the switch was solely a console and it was selling well, then you would have an argument on your hands. But that isn't the case. As long as the switch has the advantage of being portable in a portable market means that it was always going to see a level or success that console only devices wouldn't be able to. Dual usage of the Switch is of course a selling point too. If you own the device for it's portability first, that doesn't mean that you disregard it's functionality as a console. And Covid 19 means that many ppl in Japan underwent a lockdown period too. So console based games are naturally going to see a lift (as we've seen in other markets too).R Ringfit selling well doesn't tell us that consoles can thrive in Japan. It tells us that console software can. But again, as long as the Switch allows itself to be portable, you can't make the argument that consoles can sell well in Japan unless you have a actual evidence that a large enough percentage of ppl are buying the switch 100% only for console use. Provide that evidence then we can discuss this further. |
I did provide the evidence. You are the one that simply ignored it. And against that, there is nothing I can do.
The simple fact is, Sony isn't selling well in Japan. And it's it's own fault for that. Nintendo managed to find a solution, both hardware and software wise, that accomodates to Japan new tastes and to those that like the tradicional style. In a way, that is the true genius of the Switch and it's hybrid system. It can be a home console and a portable console, and have almost zero drawbacks on both modes, outside of having a bit less power compared to it's competitors(an aspect that is becomming less and less relevant)
But more than that, Sony dosen't have the games that appeal to the japanese audience. If you look at the PS4 sales it was obviously the right decision, but their focus on having more western-focused games, while the third party fill the holes for more japanese-centric titles, clearly hasn't worked too well for Japan. Outside of a few exceptions like Ghost of Tsushima(which seems to be doing well over there), Sony dosen't have a killer app for Japan, and that's a consequence of almost all of it's studios being western.While Nintendo is the opposite. But the difference being that most Nintendo games have a wide appeal, meaning that it sells well regardless of the territory, due to the thematics of the games they make, and how polished and fun they are.
Aagin, it makes sense. Sony is extremely popular right now. It's games are selling better than ever, and if the price to pay is to lose "territory" in just one region, so be it. After all, the PS5 had the biggest Sony launch ever( showing that COVID has zero impact on sales or distribution. If anything, it's actually helping), so Sony is obviously doing something right.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







