twintail said:
Whether it was your intention or not, there's no denying that your comment of employees moving to 'the competition' and ending your comment with 'intriguing' reads in bad faith. It's as if you are under some suspicion that Sony is bleeding talent because of company culture. Again, that may not be your intention, but you have a very obvious habit of entering Sony threads and making similar underhanded comments.
Not necessarily for either. Sony Japan underwent a massive restructuring back in April, giving the studio's external development arm far more importance. Considering that SCEJA is mostly an external development studio, this move is only a positive thing. As for Silent Hill, the departure of these employees depends entirely on how long into development the game is. While the director leaving surely is problematic, it's not unheard of in the gaming industry. As long as enough development to understand the broad strokes of the game has been accomplished, 3 employees leaving is not going to drastically jeopardize the game's development. |
Regarding the Silent Hill part I agree.
But about Sony sidelining Japan... how many Japan developed games have Sony (internally) developed in recent years? Couple that with the fact that Sony feels more like a western company than ever, and that the PS5 japanese shipments are abysmal (to say the least), and it"s pretty clear that Sony focus is not in Japan. It's still an important market for Sony, there is no doubt about that, but they clearly aren"t giving as much attention as they are giving the US and Europe, for example. At least compared to previous gens.
I mean, it makes financial sense, but that could bring long term problems for Sony.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







