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TomaTito said:
DonFerrari said:

Marketing is still a cost incurred on the game to make it sell.

True, though it is one of the reasons why  budgets have exploded.

A good game just sells itself with no heavy campaign behind it.

Chrkeller said:

MSRP and market value are two different things. I tend to buy only Nintendo games at full price, because they hold their value. Sony and MS games, I never buy day 1. Wait 3-5 months and their games are 50% off. Point being developers can put whatever MSRP they want on their next-gen games, their value will be $30-$40 in a few months after release, which is when I will purchase.

I remember that was one of the reasons why Nintendo did not give MSRP values for their products in Europe, in the end it was the retailers that set the prices and afterwards the market reacts to that. That's one of the reasons why the prices dropped so much in the UK, the price wars between shops.

KLXVER said:

He makes so many good points. When I get a PS5 Im not buying any games for more than I paid for a PS4 game. And as soon as the price goes down, the hype has died down and I can probably wait for another price drop. So gaming will become cheaper for me. Games have just become too expensive now, so I have to adapt in order to afford it. They can try and justify it all they want, its simply greed and greed alone.

Basically it is sound advice to wait for a discount, even Nintendo titles go on sale from time to time over here.

For example, bought Age of Calamity for 43eur just a week ago.

Sorry man but will beg to disagree because although I agree that good products sell themselves there is still competition (sure a lot less when it comes to Nintendo 1st parties for a lot of reasons that we don't need to discuss). It is like McDonalds and Coke, both are very dominating in their markets for several decades or MS Windows and Office, and if we were to check it is quite possible that they are also among the companies that most put money on marketing.

That is the reality of mass market consumption products, they need to keep you interested and remembering them all the time to avoid losing marketshare.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."