Mnementh said:
I think you underestimate both. And consider: record sales need a whole generation for it to happen. Cloud gaming might not be enough to siphon away much customers now, but in two years? I think your 10 year timeframe is wishful thinking. Also consider: to make PS5 sell less than PS4, these other propositions don't need to take over the whole customer base. If Playstation loses 10-20 million customers, they already fall short of PS4 sales. Will Series X/S, streaming services and PC+Gamepass do that combined? I am pretty sure. |
i dont know if you realize, but Stadia has far bigger reach than Xcloud could ever dream of (integrated into Every single Chrome Browser excluding iOS, as well as every Android Phone, not to mention being Made by Google, the face of the internet itself) and it still a laughing stock in the industry, unless the internet becomes so incredibly fast that you literally stream the game files at HDD speed at the very least (unlike streaming a laggy video signal with even laggier input) then i dont see it becoming a thing, 10 years isnt wishful thinking, its about how ridiculously early Cloud Gaming are, the industry were talking about mobile gaming being a bigger impact since 2000 and yet it only started taking off when the iPhone Appstore launched in 2008
Oh and if your worried too much for Sony, they already got PSNow which literally uses the same Cloud Services as Xcloud (Microsoft Azure).
If we go by your assumption that PS5 would lose its customers because of Gamepass, cloud Gaming then why The Switch is having a record breaking year despite no alternative to Gamepass/Cloud Gaming and with 60$ for 7 year old ports?
Because Exclusives is what Drives Platforms, Not Services, or Devaluing Games in a subscription Services, even Apple Arcade doesn’t make a dent to the Switch Performace