By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:
Barkley said:

"These options, available on PlayStation 5 plus Xbox Series X and S, will "adapt the resolution and graphics settings to maintain 60FPS" for Performance mode, or "enable the game to run maximum resolution and graphic settings while maintaining 30FPS" for Quality mode.

PS5 and Series X versions of Valhalla will be set by default to Performance mode. Series S will be set by default to Quality mode."

New patch that lets you choose between 30fps/60fps, interested to see how this performs on the Series S. I'd much rather have 1080p60 than the 1440p30 target. Though 30fps could drop as low as 1180p (highest about 1650p) so there's a question mark on how low that would go at 60fps.

My guess, based on the resolution on XSX and the specs of S in comparison, is that S was already pretty close to 60 fps with the current 1180p to 1650p scaler, but it wasn’t quite locked so they capped it at 30 fps instead. I’m going to predict 900p-1440p scaler for S on 60 fps mode, maybe a bit higher on the bottom end.

That doesn't really make sense. If it was "close to 60 fps" then the dynamic resolution wouldn't be dropping. The only reason it drops to 1180p is cause that's how far it needs to drop to maintain 30fps... if it could stay at 30fps at 1200p it would only drop that far, if it could stay at 30fps at 1240p it would only drop that far etc etc. The dynamic resolution targets maintaining 30fps so if it is really "close to 60fps" then the thing is completely broken and not doing it's job at all.

It should be keeping resolution as high as it can while mainting 30fps, that's it's job. If at any point it would be close to even 45fps it's very poorly made.

Footage of the 60fps on Series S shows that they lowered other graphical settings, no idea what the pixel count is but using my eyeballs 900p-1080p.