Shadow1980 said:
Stock is definitely important, too. I did mention it, if only in passing. Any system, even one that goes on to be a sales disappointment, can have a strong launch if there's adequate stock, and a system that dominates its generation could have a rough launch. We saw this in Gen 6, where the PS2 had a weaker launch than the OXbox and GameCube in the U.S., but still managed majority market share in its generation, even just limiting things to the 2002-2005 period. Likewise, the 360 and Wii both had mediocre launches, but now occupy the #2 and #3 positions for best-selling system ever in the U.S. (and they sold well globally). Having a good launch is great, but in the long run it doesn't really matter. Regardless of how things turn out for 2020, the PS5 will undoubtedly sell very well. It's a good system with a promising first year. |
I guess you skipped the point he wanted to make. It was that since the stock is the constrain with or without Japan and 1 or 2 weeks apart for Europe, then those are kinda irrelevant to discuss how big of a launch it was. It really was just as big as inventory was available, if they didn't launch in Japan and USA and put all the inventory in Europe it would probably had sold out same way.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."