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Shadow1980 said:
Intrinsic said:

I don't think this actually matters.

To me, it all comes down to how much stock is available for the time being tracked. Especially being that in that same tracking window the machine will be out of stock so they are selling as fast as they can be supplied. And the tracking period if comparing launches should e between Nov and say the end of February. so basically 4 months.

I think what we should be really looking at is how much stock (or ales) the PS5 has between launch and the end of February. Then you compare that amount to the same amount that the PS4 sold in that period. Because market priorities shift, stocking patterns shift...etc. Eg. Sony shipped X amount of PS4s to NA or launch, but in the two weeks that followed there was not a single shipment after. They could shi half that amount for NA lanch and have stock coming in readily every week that follows and at the end of the month they still end up with a higher number.

Stock is definitely important, too. I did mention it, if only in passing. Any system, even one that goes on to be a sales disappointment, can have a strong launch if there's adequate stock, and a system that dominates its generation could have a rough launch. We saw this in Gen 6, where the PS2 had a weaker launch than the OXbox and GameCube in the U.S., but still managed majority market share in its generation, even just limiting things to the 2002-2005 period. Likewise, the 360 and Wii both had mediocre launches, but now occupy the #2 and #3 positions for best-selling system ever in the U.S. (and they sold well globally).

Having a good launch is great, but in the long run it doesn't really matter. Regardless of how things turn out for 2020, the PS5 will undoubtedly sell very well. It's a good system with a promising first year.

I guess you skipped the point he wanted to make. It was that since the stock is the constrain with or without Japan and 1 or 2 weeks apart for Europe, then those are kinda irrelevant to discuss how big of a launch it was. It really was just as big as inventory was available, if they didn't launch in Japan and USA and put all the inventory in Europe it would probably had sold out same way.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."