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Runa216 said:
Darwinianevolution said:

That's another thing. Outside of a couple of exceptions (GameBoy with Tetris, XBox with Halo, Switch with BotW...) the launch lineups tend to be very weak, either tech demos or slightly enhanced ports. This reminds me of the early PS4 days, when everyone was complaining that most of the games during its first year were PS3 ports and crossgen releases. And somehow this is not bothering people as much as I expected this time, even if it will probably take even longer to get proper PS5 titles due to the development schedules slowing down due to the pandemic.

I know, right? And this time around my favourite exclusives on PS5's launch are a remake of a PS3 game and a cross-generational sequel to a Ps4 game. The launch is just that: A launch point. It's not representative of the endpoint. PS4 had a mediocre launch and ended up with one of the strongest libraries ever. Same with PS1 and PS2. PS3 had an absolutely atrocious first 2-3 years and it ended up with a really solid library as well. 

PEople buy consoles at launch as an investment in the future, not for the immediate payoff and value. I wish more people used logic and reason in their discussions.

Yep. Even "to play a better version of crossgen" and enjoy your nextgen console for longer time are enough reason to buy it close to launch. But sure if you can't afford there isn't much you would be losing anyway.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."