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JRPGfan said:
OTBWY said:

At least the S allows for someone to put his/her game in rest mode and not crash.

Btw your sig is insane. Not positive insane, but insane insane. Assuming it's not a joke, you know Mario is the foundation of basically every modern platformer right?

It does go down to like 576p to run at 100-120fps though.

Xbox Series S:

It is soooo blurry compaired to PS5 or XSX, its nuts.
If I was a dev, I woulda just dropped 120fps mode on the Series S.
This is too big a drop in image quality imo, to give up for a mode few TVs support.
Who has brand new expensive tvs with 120fps,.... but buys a Series S anyways? Its a bad look.


My TV is like 6 years old and do 120fps, but only at 1080p... still I won't use 120 for most games and wouldn't be happy with 576p either.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."