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Ryuu96 said:
DonFerrari said:

So a lot of devs that have spoken publicly are lying and we are supposed to believe in the ones that are annonymous?

Anonymous people do tend to be more honest, I don't think it's unbelievable to suggest that a developer which has a marketing partnership with Xbox isn't exactly going to say negative things about their tools.

The stuff I posted here: https://gamrconnect.vgchartz.com/post.php?id=9247175 are from official documents straight from Microsoft which shows the SDK is coming in hot.

With the next generation of the Xbox console, Microsoft is working on a new development environment called Game Core. The environment is now available to developers building titles for the series X and series S (Lockhart) but it’s not quite finished yet and won’t be finished before the release of the upcoming consoles.

The purpose of Game Core is two-fold, to make it easier to develop games for the two SKUs of series X/S and it is designed to make game development closer to that of building a traditional Windows 10 application.

This doesn’t mean that there will not be more updates arriving to the GDK before release, but it does mean that the June 2020 GDK will be the baseline for developing next-generation titles.

Considering Game Core is all new, not everything will be ready for the launch of the consoles. While developers can now use the June 2020 release for games that will head to retail, features like “Multi-process games in Game Core” will not arrive until after launch. There is a work-around for this in the current release, so fret not that this means games can’t be multi-threaded.

The takeaway here is that Microsoft’s Game Core is moving full-steam ahead and will be ready for launch later this year. But it’s not complete and there are quite a few bugs/optimization that need to be worked out before all the functionality meets the targeted spec sheet when the project was first started.

"anonymous sources" have been used to spread a lot of FUD, much more than to tell the truth about what no one else wants to talk. And have been like that in other media as well. So I rather believe on several people with a face than rumors from anonymous source, if we were to believe that then PS5 is a 8Tf console that got a rushed overclock that made the console being finished only in August while melting/burning down on factories.

I saw your post, and unless I read that wrong is final version, not that the devs weren't already using the tools in preview (because that would put the devs that openly talked as liars, because they were directly answering instead of just dodging question). And from the way you phrased it didn't came straight from MS document, it came from a reliable insider (we had reliable insiders talking RE VIII was running only at 1080p on PS5 and some other stuff like that).

No developing tool is ever finished truly, they keep evolving and improving. Their DirectX 12 is already something that is building like in the PC, and considering PS4 even though Sony doesn't develop for PC had a very easy time porting back and forth between the two. So I doubt GDK is so alien stuff.

Next-gen only titles will come by 2022 probably, so does GDK cover the crossgen efforts or their will have to develop in GDK plus another version for the older gen?

Just to remember UE5 hadn't even be formelly announced, and on the day it was announced MS was very fast to ensure Ninja Theory was already using it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."