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Pemalite said:

Otherwise in pure compute scenarios the Xbox Series X not only has the brute-strength advantage but also some efficiency advantages such as Variable Rate Shading which gives it the edge for things like global illumination lighting and shading.

You are assuming, like DF did a while ago, that the PS5 doesn’t have Variable Rate Shading or their own similar solution, which could be worse, just as good, or even better than DX12U’s VRS.  It would be interesting if you could mention every feature the PS5 does and doesn’t support in comparison to the Series X. But I don’t think people should assume the PS5 doesn’t support certain features just because Sony isn’t openly bragging about them.

Last edited by Hynad - on 22 November 2020