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shikamaru317 said:
JRPGfan said:

https://news.xbox.com/en-us/2020/06/10/inside-xbox-series-x-optimized-dirt-5/

"Q: What is it like developing on Xbox Series X?

A: Transitioning development to a new console platform, like Xbox Series X, is usually very painful. You have to deal with new tools, new workflows, new ways of thinking. This time around the team at Xbox brought me a new toolset called the Game Development Kit, which they already had up and running on Xbox One.

This meant that we could make the transition much earlier. In fact, we started doing the groundwork for Xbox Series X development long before we even received the hardware. This kind of thinking from Xbox allowed us to get a real head-start on next-gen development, so after receiving our early Xbox Series X hardware, we were up and running really quickly.

For me, the most important thing in making a videogame is the relationships. Working with Xbox, is a partnership – the team at Xbox is committed to helping us make a great videogame and they’ve shown that to me again and again. That means being open and honest about our experiences; what we’ve loved and perhaps even what we’ve found difficult in development has had meaningful, visible impact on the updates that I get for the tools for Series X. (Shout out to our development partner at Xbox, Richard Hackett! Thanks Rich!)

I’ve never worked on a console launch where, while we’re still months away from release, the tools have been this mature, this stable, this easy to work with."

- Technical Director at Codemasters David Springate  (direct quote)

This is straigth from the dev's on dirt 5's on mouths.

Praiseing how early they had a dev kit, how much they loved the new GDK, and how it allowed them a easy "jump start" on next gen developement.


This was from back in early june (dirt5 devs):

People keep saying "tools fault" , "they didnt have dev kits in time" ect.

Dirt 5 devs, praised both the toolset, and how easy to use it was, and claim to have had plenty of time with dev kits.

Did you ever think maybe they were lying and only singing praises to MS because MS paid for the marketing rights on Dirt 5? We've staright up had other developers say that the tools were late and radically redesigned compared to what they were used to on Xbox One *shrugs* Like I said, we will find out within a few months, if these launch games get patches that bring the Series X versions in line with the PS5, and if newly released 3rd parties in the coming months show smaller PS5 advantages and an eventual Xbox lead over time, we will know that it was a late tools/devkits thing. I can wait a few months to find out, I'm not in a rush to see which console is the real performance king this gen, can you wait to find out?

So a lot of devs that have spoken publicly are lying and we are supposed to believe in the ones that are annonymous?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."