sales2099 said:
The first paragraph is where we get into the sticky business of explaining how costs (staff, salaries, marketing) have all gone up but the price of games have stayed the same for about 20 years. It’s all case by base basis because raising the price even further then $70 would scare away day 1 buyers. I’m just saying I prefer the Xbox model: free content/map packs etc. for long term post launch support. And in return you have the option to buy cosmetics or things in general that don’t affect actual gameplay. It’s a great trade off. GPU includes Gold, but my point was merely the differentiating factor between our brands: day 1 first party games. My upfront costs are nullified, yours are not. That has to be taken into consideration. Ive actually on my 33rd game this year, killing my backlog. More then half are from Game Pass. Kingdom Come, Metro Exodus, Doom Eternal, etc. I try to dedicate one day a week to play my Halos and Gears multiplayer. Point being, the thread is making the case that Xbox is gauging its customers, I beg to differ. I think you guys are gouged with mandatory $70 purchases. Ratchet and Clank, GT7, Returnal, Deathloop, Final Fantasy 16, Horizon FW, GoW Ragnarok....Sony making a killing off you guys next year. Even if you only buy a fraction of what I listed. And the strange thing is, you’ll THANK them as you pay $70 again and again and again and again. And people here make the case that we are being ripped off despite saving more money then you guys? Lol cmon |
You prefering it is totally valid and fine, my problem was you claiming it was superior.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."