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KratosLives said:

What about the ps5 having double throughput?  What will that mean for games in the future? Also we still don't know much of the i/o complex on the ps5, or how much L cache it has.

Double the throughput on the SSD? Again that brings with it benefits for texturing and meshes like I outlined in my previous post.

The cache conundrum isn't enough to makeup for the compute discrepancy regardless of how much/little it is, it could increase the performance gap it might decrease it.
No point speculating on stuff we don't know, only stuff we do know.

--::{PC Gaming Master Race}::--