Even if they claimed that, it seems highly doubtful based on their results here. There is nothing in the specs that suggests that the gap in performance on a multiplat should be in favor of the PS5, the latest stats have the Series X beating the PS5 in just about every on-paper metric, CPU speed, RAM speed, bus width, pixels per second, texels per second, triangles per second, rays per second. At the very least Series X and PS5 should have near identical performance. The only thing that can explain a performance gap like we're seeing on these launch games is simply bad optimization on Series X, and the best explanation for poor optimization, on games like AC and Dirt 5, which Microsoft had the marketing rights on, is that dev kits and dev tools released too late for developers to optimize properly ahead of release.
Oliver Darko no Twitter: "Sidenote: "All in all development on Xbox Series X has been more of the same. [...] My day-to-day TOOLSET hasn't changed that much." - David Springate, technical director of Dirt 5 (interviewed by Larry Hryb in June 2020). cc: @TigerCA123, @JayBari_ @JayDubcity16, @Puertorock77_ https://t.co/duiX68rOQ7" / Twitter
The rumors of delayed SDKs and whatnot are all sourceless. The ones of the SDK being at least on similar status as PS5 have the name od the devs talking about that, so I would take that with higher preference.
Digital foundry said it was likely a bug.
Doesn't make sense to be a bug. A whole mode to use wrong profile? And that is coincidentaly similar to what was several months back when they showed the 120fps first time? Something this big and no one on QC would have got? It is much more likely that they chose it for stability on the 120. And even like that it had tearing and in some points drops in framerate reaching 96.
Are you referring to someone here, or people from other sites?
I can't say I know about most game engines, but the latest graphics cards at the upper end of the spectrum, and not really the standard yet.
The rumor of the later dev kits may be accurate. Though the Dirt 5 developer seemingly said they got both dev kits around the same time, so I think the weird last gen looking geometry is due to something else. Final Fantasy 7 Remake also has a similar glitch with some of its textures.
About the SDK, I posted another 2 sources talking about how satisfied they were with Xbox SDK.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."