LudicrousSpeed said:
You don't intend to travel the path where your perceived value of any particular product isn't influenced by cost? I would bet you already travel that path and have for years, as have all of us. There's nothing wrong with accepting lower quality on a free to play title, because it doesn't cost you anything. In a similar fashion, I'm perfectly ok with my car not performing like a Ferrari, because I didn't have to pay hundreds of thousands of dollars for my car. If I buy a $20-30 game, I am less critical of it than I would be a $60 title. That's just how logic works. Of course the same logic applies to a f2p title. But again all this worry and fear mongering over something that simply is not an issue, because we as gamers can police games ourselves, and have done so for generations. The f2p titles that come out and suck or are super scummy with their pricing, don't tend to last very long. The single player games that come out with monetization and excessive DLC, typically pay the price for it. Look at how spectacularly Avengers just flopped. Glorious. That's virtually everything this thread is bitching about and look what happened. And you should probably stop referencing cerebral's guesses on the costs of game development and skins and developer salaries, etc. It's all pulled right from his anus. He's literally admitted his frame of reference are custom game modes in various titles. I am sure you have fiddled with Gran Turismo's track editor. Do you feel this makes you qualified to speak on how much DLC for Dirt 5 should cost? I highly doubt it. Regarding changing money for time, so long as sales buying something in a competitive MP title doesn't give him an inherent advantage, why should any of us care? You go on to admit you play less MP titles, if I want to spend $100 a year buying skins in a MP title that I play and I put more time in than you put into all of your single player titles that cost multiple times my $100, what's wrong here? |
I went to school for this stuff. No, I don't have a job in the field (can't be bothered to work 65-85 hours a week for 40K, in a city where cost of living is 50K a year). So no, I'm not pulling this stuff out of my anus.
Do you seriously think that a simple character model is so expensive to make that they need to charge $10 for it, to make a profit? By that logic a full game, which has 50 to 100 character models needs to be priced at $500 to $1000 retail in order to make a profit.
sales2099 said:
Gears 5 has added considerable number of maps since launch, all free. Instead of paying $10 for map packs (an outdated practice due to fracturing the player base), the MTX make up for it. It’s all about doing it right. Content is free, optional cosmetics are payable, but in many cases grindable. Plus you must include the Game Pass model in what MS does. It’s night and day with Sony, who is still doing old traditions. More and more Xbox games are being played, but not necessarily bought. So you therefore can’t hold Xbox to the same standard. |
Map packs should be free. They would get compensation by selling extra copies of the game, or hitting such a large pool of Gamepass subs that they can fund all their games easily. Imagine Gamepass hitting 100,000,000 subs at $15 a month. Sure, Gamepass isn't profitable right now. It's probably not going to be profitable for 5-10 years. But once they finally do (if they ever) get 100,000,000 subs, the amount of money rolling in is going to dwarf individual game development costs. Think of it this way. If I make a movie with a budget of $100,000,000, then I need to sell 7 million box office tickets at $15 a pop to make my money back. But what if I have 100,000,000 people subbed to my streaming channel? Well then I just need to let a single month of that $10 to $15 a month subscription service roll in and I've made my money back x10-15. A single month of subs would fund my hypothetical movie, and ten to fifteen movies like it.
This is the power of spreading out your costs among a ton of customers.
I will hold Xbox to the same standard, because they are still putting their games for sale at retail. The moment they pull all their games from Steam/XBoxStore/Epic/WindowsStore, I'll change the standard I hold them to.
To get a full and complete 1st party Xbox game you need to spend well over $100 in MTX. On top of that the gameplay is mediocre at best, because they've put a whole bunch of grinding into the game just to entice you to spend money on MTX. Sure, they're offering their 1st party games for free on Gamepass, but over the long term most people are going to spend far more on MTX, than they would have spent on a single purchase.