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LudicrousSpeed said:
DonFerrari said:
LudicrousSpeed said:

You don't intend to travel the path where your perceived value of any particular product isn't influenced by cost? I would bet you already travel that path and have for years, as have all of us. There's nothing wrong with accepting lower quality on a free to play title, because it doesn't cost you anything. In a similar fashion, I'm perfectly ok with my car not performing like a Ferrari, because I didn't have to pay hundreds of thousands of dollars for my car. If I buy a $20-30 game, I am less critical of it than I would be a $60 title. That's just how logic works. Of course the same logic applies to a f2p title.

But again all this worry and fear mongering over something that simply is not an issue, because we as gamers can police games ourselves, and have done so for generations. The f2p titles that come out and suck or are super scummy with their pricing, don't tend to last very long. The single player games that come out with monetization and excessive DLC, typically pay the price for it. Look at how spectacularly Avengers just flopped. Glorious. That's virtually everything this thread is bitching about and look what happened.

And you should probably stop referencing cerebral's guesses on the costs of game development and skins and developer salaries, etc. It's all pulled right from his anus. He's literally admitted his frame of reference are custom game modes in various titles. I am sure you have fiddled with Gran Turismo's track editor. Do you feel this makes you qualified to speak on how much DLC for Dirt 5 should cost? I highly doubt it.

Regarding changing money for time, so long as sales buying something in a competitive MP title doesn't give him an inherent advantage, why should any of us care? You go on to admit you play less MP titles, if I want to spend $100 a year buying skins in a MP title that I play and I put more time in than you put into all of your single player titles that cost multiple times my $100, what's wrong here?

I don't remember a single product I buy that have 4000% profit margin. But way to distort it. Same for the f2p, I said people accept lower quality stuff because it is a f2p (even if they end up paying more than the price of a full game), what I said is that I don't want more games following that.

No need to reference cerebral. You can use the direct reference that I said myself. You buy a full game for 60 USD so how would a skin for 10USD makes any sense? Even if it was a pack of 10 skins? Or same for the map or anything like that. Even at a low attach ratio for DLC/MTX on the titles several of those revenue higher than the full price of the game, but if you think that is good ok.

Have I said there is anything wrong with he buying his stuff on the MP games? Nope, although he wanted to brag about the superiority of his expenditure. And you kinda reversed my point. My point is that my time is more worth than the price of the game, so for me it is more important the quality of the time I expended with the game than how much I saved by the sub (pointing I buy most games at a cheap enough price and well most of the free games I get on Plus I don't even play because again I consider my time more valuable than the economy in getting that specific game for free). Myself I don't care if people expende 100 or even 1000 in DLC, even more if that make the product I buy cheaper because of it (and said so before in the thread), that doesn't change the fact that it is a bad practice.

What is this 4000% profit margin nonsense? Is this some of the OP busted math based on his experience in WCW/nWo Revenge Create-A-Wrestler? lol

Spending $10 on a skin in a $60 title makes sense if you play the game enough that the $10 investment is warranted. It doesn't really matter how much a game costs, if you enjoy it and the developer puts out a skin you think looks good, then buy it or don't. There's nothing wrong with either scenario at face value. Sales mentioned it in Gears 5, a full featured title that already comes with loads of skins and content. So yeah, that's not an issue. However, a game like Evolve launching with little content and barely any skins charging money for extra skins, yeah that's an issue, and gamers collectively told 2k Games to fuck off there. It's not black and white.

You said sales is getting nickle and dimed. That's a negative, don't try to spin or backpedal out of that comment. Your belief that he is being nickle and dimed is surely irrelevant to him and comes from a position of pure ignorance on your end, because you don't know how much he has played Gears 5 or how much money he has. You see it as a person playing a game with microtransactions spending money while you're sitting there with your 12 hour or whatever you said SP game that you bought on sale and you thumb your nose up at him but there's nothing wrong with it.

I'm glad you value your time over money, idk who doesn't. And no, it isn't a bad practice, lol. People can spend their money however they want. If a game can keep someone interested for years and the devs keep releasing content that people support, how in the world can that be a bad thing lol.

What profit margin do you want to use? Please give us one that is sourced since you are mocking a lot the one he made from his experience.

Of course it is negative, companies doing these practices are nick and dimming customers. Sure ignore he was the one touting he having the superior experience by saving up front to attack the other point, as you always do "defend when something comes from one corner even if that was after similar came from the other".

And I'm glad you understood the point that you previously tried to put in reverse.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."