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Azzanation said:
DonFerrari said:

And charging 10USD for a skin isn't it done right anyway, nor is making most games MTX gallore that are to be played for several years but that is besides the point.

Nullifying the upfront cost to milk and dime the users is exactly what Sony fanbase have been complaining and you and some others would say that concern isn't justifiable, so now you have to change that to fit your point?

Don, are you comparing the methods of forcing people to pay $10 upfront to optional $10 in game content? Because its always better to have the option than to straight out not have a choice.

Development structure is the one that will change.

And you do know why so many companies changed to f2p right? Because in the end they collect even more money for less cost and people accept much lower quality on f2p game. That is a path I don't intend to travel.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."