AsGryffynn said:
The performance isn't showing up because devs are not currently "choosing" a platform to bench. They are picking whichever suits better, and performance differences will only show once games start using the majority of GPU instead of having significant overhead for anything except ray tracing and upscaling. Simply put, we are not seeing the kind of game that can tax the hardware significantly. Performance difference is only going to show once the PS5 hits peak performance and the Xbox Series X can still spare going further. |
So MS have a marketing deal with Ubi for this game and said it will perform better on Xbox, but Ubi decided to prioritize PS5? Sure.
Same for the other 4 games?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."