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Pemalite said:
JRPGfan said:

In part yes.... he is saying thats part of why the differnce between the two is so small.

Its much easier to get a PS5 to reach close to full usage of its hardware potental, and sustain it, than it is with a xbox series X.
So much so, that games might actually run better on a PS5 (reguardless of the 12 is bigger than 10, number list wars).

^ this is his point (so not only ease of use), its related to power too (how well a console runs games).

He basically claims theres near no differnce in performance between the two due to x,y,z  (effeciency).


"Series X is still more powerful regardless of how anyone spins it." - Smroadkill15

^ this dev, says it doesnt matter, because of how hard to sustain that level of usage of the hardware is.
in the real world applications, the differnce basically doesnt excist (his opinion and other devs he talked too).
(he puts it down to various differnt things, but thats what the dev says)

"despite the differences in CU count, the two consoles’ performance is almost the same." - Ali Salehi  (the dev in OP)

It's to early to count all the eggs before the chickens have hatched.
The thing with an SDK is it can be improved post-launch to unlock extra performance and capability... And the Xbox Series X does have the hardware edge... The Xbox Series X is a very well-tuned machine, just like the Playstation 5.

Both consoles have their Pro's and Con's when it comes to rendering a video game, both have their strengths and weaknesses and that will mostly be showcased in exclusive titles rather than multiplats.

So far we have 6 hatched chickens (games releases, were you can compaire head to head).
5 outta the 6, run better on the PS5.

You can blame SDK and how well versions are optimised for each console.... and maybe theres truth to that (we dont know).
So far, all we know is how these games stack up head to head.

*edit: Though we have had Dirt 5, devs say the SDK was fine, and about same state for both.

"And the Xbox Series X does have the hardware edge... The Xbox Series X is a very well-tuned machine, just like the Playstation 5."

On neogaf people are saying:

1) AMD GPU's have 8-10 CU's pr Shader Array because this is most effecient (ei. drawbacks to more).
The Xbox has 14 CU's pr Shader Array, thus loseing abit of performance on this count.

2) Geometry engines are differnt between the two consoles.

3) Higher clocks on GPU, is better if say a work load, miss-fire's or isnt used.  This is like how Intel single thread performance, favored gameing for along time. (where fewer cores going faster, worked out better, than more cores but slower)

4) PS5 has Cache scrubbers, for the GPU, that allows it to dump partial loads of data. This leads to a performance increase.

5) Sony did something to the shaders. (this is just me repeating what GeordieMp wrote) Says this is apparent from Patents.

6) PS5 cpu appears to have shared cache (unified), while the same isnt true on the XSX.

7) MS sacrificed some consoles centric performance efficiencies by adding more API layers to help in their Gamepass, no-generations thinking.



This might not just all be SKD related.
if its down to hardware differnces, this could be the result for the entire gen.

While thats abit early to say, its not that far fetched, going from info we currently have.

Last edited by JRPGfan - on 19 November 2020