Pemalite said:
It's to early to count all the eggs before the chickens have hatched. |
So far we have 6 hatched chickens (games releases, were you can compaire head to head).
5 outta the 6, run better on the PS5.
You can blame SDK and how well versions are optimised for each console.... and maybe theres truth to that (we dont know).
So far, all we know is how these games stack up head to head.
*edit: Though we have had Dirt 5, devs say the SDK was fine, and about same state for both.
"And the Xbox Series X does have the hardware edge... The Xbox Series X is a very well-tuned machine, just like the Playstation 5."
On neogaf people are saying:
1) AMD GPU's have 8-10 CU's pr Shader Array because this is most effecient (ei. drawbacks to more).
The Xbox has 14 CU's pr Shader Array, thus loseing abit of performance on this count.
2) Geometry engines are differnt between the two consoles.
3) Higher clocks on GPU, is better if say a work load, miss-fire's or isnt used. This is like how Intel single thread performance, favored gameing for along time. (where fewer cores going faster, worked out better, than more cores but slower)
4) PS5 has Cache scrubbers, for the GPU, that allows it to dump partial loads of data. This leads to a performance increase.
5) Sony did something to the shaders. (this is just me repeating what GeordieMp wrote) Says this is apparent from Patents.
6) PS5 cpu appears to have shared cache (unified), while the same isnt true on the XSX.
7) MS sacrificed some consoles centric performance efficiencies by adding more API layers to help in their Gamepass, no-generations thinking.
This might not just all be SKD related.
if its down to hardware differnces, this could be the result for the entire gen.
While thats abit early to say, its not that far fetched, going from info we currently have.







