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DonFerrari said:

Software Development Kit is my guess...

You are correct.

SvennoJ said:

This interview isn't about power, it's about ease of programming with a custom (re)made Software Development Kit to get the best out of the hardware. It says over and over, tf don't matter, how you use the hardware is what matters. Which is also why the Switch is working so well. Custom made.

MS can say they have the complete RDNA 2 feature set (DirectX) yet in practice DirectX is a bottleneck compared to a custom made SDK for the hardware it runs on. The benefit of coding with standard libraries is easier porting to PC and easier / more foolproof BC. Hence Sony gives out a warning that some ps4 games my act up on the ps5.

So in essence Sony was correct in stating they still believe in generations (new SDK) despite offering cross-gen exclusives. While MS continues to offer a PC in a box with easier cross platform releases (between PC and XBox) There are benefits and drawbacks to both approaches. Personally, I can't wait to see what Naughty Dog and Guerilla games can pull off in the second half of the generation.

The broken English of the translation made me cringe.
That and the "numbing down" of information almost made some points factually incorrect, but still got the point across I guess for those who are less technically inclined.

Developers don't need to use Direct X on the Xbox Series X, there are actually other API's, the Xbox One was the same... Sure it had Direct X, but it also had a lower-level API for developers who wanted to extract as much as they can out of the machine.

JRPGfan said:

In part yes.... he is saying thats part of why the differnce between the two is so small.

Its much easier to get a PS5 to reach close to full usage of its hardware potental, and sustain it, than it is with a xbox series X.
So much so, that games might actually run better on a PS5 (reguardless of the 12 is bigger than 10, number list wars).

^ this is his point (so not only ease of use), its related to power too (how well a console runs games).

He basically claims theres near no differnce in performance between the two due to x,y,z  (effeciency).


"Series X is still more powerful regardless of how anyone spins it." - Smroadkill15

^ this dev, says it doesnt matter, because of how hard to sustain that level of usage of the hardware is.
in the real world applications, the differnce basically doesnt excist (his opinion and other devs he talked too).
(he puts it down to various differnt things, but thats what the dev says)

"despite the differences in CU count, the two consoles’ performance is almost the same." - Ali Salehi  (the dev in OP)

It's to early to count all the eggs before the chickens have hatched.
The thing with an SDK is it can be improved post-launch to unlock extra performance and capability... And the Xbox Series X does have the hardware edge... The Xbox Series X is a very well-tuned machine, just like the Playstation 5.

Both consoles have their Pro's and Con's when it comes to rendering a video game, both have their strengths and weaknesses and that will mostly be showcased in exclusive titles rather than multiplats.

DonFerrari said:

No, that is impossible, MS is totally transparent compared to mischeavous Sony.

They are both for-profit companies, I wouldn't have an allegiance to either, they won't send you cake and flowers on your birthday or care about it for that matter. :P



DonFerrari said:

You said the SDK rumor wasn't denied, then if you accept that both SDKs will improve and that Codemaster was saying they were in similar state, then you are accepting the SDK rumor was denied no way around that. Because to use SDK as an excuse for the multiplats difference would imply that one of the SDKs is at a worse state. You can't have both.

Nope, he isn't saying that it is only Sony that improves over time. What he is saying is that since the Sony tools are more dedicated to a single system, and it will also improve, you won't see the improvement of MS tools changing the landscape.

Nah. Microsoft and Sony's tools will both update and improve overtime as Microsoft and Sony learn more about their own hardware and it's various nuances.

Azzanation said:

Not to bust your bubble here.

The SSD and Duelsense is not the reason AC V runs better on PS5. Infact it has nothing to do with Sony in general. Its a Ubisoft game thats unoptimised which is expected. I would not be suprised if the PC version runs worse than both console versions

Yeah Ubisoft games typically run well on a single target platform and the rest are treated like second class citizens. - Speaking as a PC gamer here... At no time should I have 10x the hardware capability of a console and get an experience that is only equivalent or even worst.

This is why Ubisoft doesn't get my support.




Last edited by Pemalite - on 19 November 2020


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