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Cerebralbore101 said:
sales2099 said:

Games you beat once and never touch again and games with a competitive multiplayer with persistent free content drops are not comparable. Thread OP doesn’t understand this. 

Nope. I understand that perfectly. Games you beat once, and never touch again have unique level design, enemies, puzzles, quests, gameplay, story content, dialogue, etc. They offer up quality over quantity. They offer unique experiences that are memorable. Multiplayer games are often just hundreds of hours of the same old same old. And to make matters worse many of them are just shooters, a genre which has gotten horribly stale over the last ten years. You simply can't compare a game like BotW, GoW, Spider-Man, Super Mario Odyssey, etc. to another shoot-game, with a multiplayer mode. If I play Odyssey, I'm taking over a T-Rex, or becoming a gliding lizard, or something else crazy and new, and interesting and fun. If I play one of a bazillion shoot-games, I'm just doing the same old boring gameplay I've done in a bazillion other shoot-games.

And like I said before, multiplayer games don't take very much effort to make. Let's take Halo or Halo 2 for example. Two games I know we've both played. How many assets do you think are in the main campaign of Halo? Now how many of those assets made it into multiplayer? How about for Halo 2? An asset can be a sound, 3D model, animation, or texture. Now let's ask ourselves how much level design was put into Halo's single player campaign. Same for Halo 2. How many square feet does the entirety of Halo's single player campaign consist of? How about Halo 2? Now, how about coding? Is there AI in Halo's multiplayer modes, not including co-op? How about Halo 2? Are there carefully coded scenarios in Halo or Halo 2's multiplayer mode, designed to challenge the player? Anybody without bias is going to answer that the campaign modes of both games have vastly more assets, programming, and level design than the multiplayer modes.

Now remember that Halo 1, and 2 both have 11 hour long single player campaigns. That remains pretty true for Halo 3, 4, 5, and Reach as well. Now keep in mind that single player games like GoW, or Spider-Man, or GoT are easily twice that length. If you're a completionist those games can balloon to well over 50 hours of single player content. Now keep in mind that we've already established that single player content often takes way more assets than multiplayer content. The level of effort that's put into a multiplayer shoot-game like CoD, Halo, or Gears, is insignificant compared to the level of effort that goes into many single player games. 

So like you said. There's no comparison. You just had it backwards.

Just sounds like you are conditioned to lean towards single player only games...largely because I believe that’s all you are used to. 

You really underestimate what it takes to make a good multiplayer that stands the test of time. Maps, map design, weapon drops, balancing, preventing cheap tactics from being abused and promoting a sense of a fair yet challenging experience. Anything goes wrong and the community collapses. The idea is that it creates a successful continuous gameplay loop that can exist long after the campaign is done. You got to give props to games that are still being played today compared to other games that are now collecting dust and whose sole purpose is to be bragged about online. 

I think Gears 5 is a fantastic campaign. So much detail, coop, and all the bells and whistles of a AAA game. And it has a full scale multiplayer suite. With many updates over the last year. All free. You can downplay the effort it takes to make everything but point stands that it’s extra effort that should entitle them to compensation. Again it’s optional, cosmetic, and not pay to win. It’s done right. 

Last edited by sales2099 - on 18 November 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.