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zero129 said:
DonFerrari said:
smroadkill15 said:

The dev is talking about ease of use, not power. Series X is still more powerful regardless of how anyone spins it. The devkits are easier to use for PS5 than Series X, hence why devs were complaining about getting dev kits late from MS, so likely Xbox is lagging behind in that sense. At the end of the day, the difference between both consoles were always going to be minimal and that is how it has turned out. Just like how everyone was saying ps5 SSD is 100% faster than Xbox and we would see loading times twice as fast on ps5, but looking at real world examples it ends up being 1-3 seconds difference or Series X loading faster in cases.

for the SDK being late, basically Codemaster dev denies it and say both devkits were hot and the difference would be dev experience with them (and well you can't say they didn't had time to adapt to DirectX12), unless you want to say Sony SDK are better.

And the interview the dev in OP talks about power and how to use it, and that even though on paper Xbox is stronger 12>10 but if that can't be used because of other aspects of the HW limiting it use (besides tool and experience) you may end up not touching that difference. And goes on to say that what he expect is that Xbox due to the higher CU and Tflop will push pixels easier but other aspects of IQ on the game PS5 may have an advantage due to the customizations.

He goes on the brag a lot more about PS5 then that and his bias is as clear as day no wonder his original post was removed.

I mean just look at some of his topics.

"Doesn't this difference decline at the end of the generation, when developers become more familiar with the Series X hardware?

No, because the PlayStation API generally gives devs more freedom, and usually at the end of each generation, Sony consoles produce more detailed games. For example, in the early seventh generation, even multi-platform games for both consoles performed poorly on the PlayStation 3. But late in the generation Uncharted 3 and The Last of Us came out on the console. I think the next generation will be the same."

This is just too funny so Only PS5 can expect such improvements at the end of the gen.. But this next part is what makes it even more funny and showes his bias.

"Could the Hyperthreading feature included in the X series be the Microsoft's winning ace at the end of gerneration?

Technically, hypertheading has been on desktop computers since Pentium 4, and each physical core considers the CPU as two virtual cores, and in most cases helps with performance. Does the Series X feature allow the developer to decide for themselves whether they want to use these virtual cores or turn them off with more CPU clocks? And that's exactly what you're saying. It's not exactly a big deal to make a local decision from the start, so the use of hyperthreading is likely to be used at later time of the generation not at first."

Yep. The is so much more that can be pointed out in that post to show how biased he is but ill leave anyone else who wants to look to decide for themselfs.

Also Don That guy from Codemasters didnt shoot down anything. Please show where he said MS XDK was fully developed and not just that its "Still good as it is". If anything if its this good compared to Sonys SDK and its early that should be a good thing right?. I mean when he is literally asked are things missing in the MS GDK that he would like to use he says Yes but i cant tell you about that yet...

I would guess you can see why you think he is biased right?

The Codemaster did shoot down, when he say both SDKs were on similar situation "on hot", then it can't be used to justify Xbox multiplat performing worse because the SDK was less mature.

And about missing features on the MS SDK, are you going the route of only MS SDK will improve over time and the same stuff that was said for Xbox the whole gen but never came to fruition? Because let's remember that this gen X1 was always underperforming compared to PS4 and no amount of secret sauce, DX12, and all the rest that was said to close the gap and show Xbox was stronger ever showed up.

smroadkill15 said:
Kyuu said:

Oh of course the people in denial will continue to damage control this after all the embarrassing "MUCH MORE POWERFUL!!" nonsense leading up to the launch (Full RDNA2 of incredible 12 TFLOPS, faster RAM, consistent frequency, native 4K across the board, Velocity Architecture, VRS tier 2, Mesh Shading, DirectX12U, Machine Learning, 13 TFLOPS of hardware-accelerated RT, 1080p UI frees up more RAM for games!). In a few years... we'll see similar bullshit being touted again about the greatness of Xbox Series XXL or whatever MS is going to call their mid-gen refresh.

It's been clear all along that PS5 is the better designed, more efficient and impressive system as far as early developer perceptions go, and that diplomacy/NDA's were working in Microsoft's favor. Jason Schreier confidently and with complete certainty reported that the countless developers he's in touch with were in a universal agreement that PS5 is "so superior" in a number of aspects, some of which Sony didn't detail, But "Nuh, Jason is a Sony shill". RedGamingTech? "Another Shill!", Ali Salehi? "CryTeK FiReD HIm foR LyING!"

Those fucking morons can't make a distinction between a respectable source and a random nobody.

Nobody with with a functioning brain said the series X would have a huge power advantage. I could just as easily pull out some of the absurd bs sony fans have been saying/defending leading up to launch, but I'm sure you'll skim over all of that. 

What happens when the next comparison comes out with the Series X performing better? These comparisons will be happening all gen and either side claiming victory after a week into next-gen is the really moron. I can tell you right now, it will be a case-by-case bases for each game. 

Do you perceive that all your attacks reflects on yourself right?



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