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smroadkill15 said:

The dev is talking about ease of use, not power. Series X is still more powerful regardless of how anyone spins it. The devkits are easier to use for PS5 than Series X, hence why devs were complaining about getting dev kits late from MS, so likely Xbox is lagging behind in that sense. At the end of the day, the difference between both consoles were always going to be minimal and that is how it has turned out. Just like how everyone was saying ps5 SSD is 100% faster than Xbox and we would see loading times twice as fast on ps5, but looking at real world examples it ends up being 1-3 seconds difference or Series X loading faster in cases.

for the SDK being late, basically Codemaster dev denies it and say both devkits were hot and the difference would be dev experience with them (and well you can't say they didn't had time to adapt to DirectX12), unless you want to say Sony SDK are better.

And the interview the dev in OP talks about power and how to use it, and that even though on paper Xbox is stronger 12>10 but if that can't be used because of other aspects of the HW limiting it use (besides tool and experience) you may end up not touching that difference. And goes on to say that what he expect is that Xbox due to the higher CU and Tflop will push pixels easier but other aspects of IQ on the game PS5 may have an advantage due to the customizations.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."