Chrkeller said:
I have no idea what SDK references. Either way, I don't get too excited with the whole ps5 has 3 seconds of loading with 58 fps versus 5 seconds of loading and 56 fps. People exaggerate negligible differences. Heck the Switch is a fraction of the ps4 Pro power, I still have a Switch and love the heck out of it. Power, IMHO, is overrated. Demon isn't amazing because it looks good, but rather because of the brilliant design. |
This interview isn't about power, it's about ease of programming with a custom (re)made Software Development Kit to get the best out of the hardware. It says over and over, tf don't matter, how you use the hardware is what matters. Which is also why the Switch is working so well. Custom made.
MS can say they have the complete RDNA 2 feature set (DirectX) yet in practice DirectX is a bottleneck compared to a custom made SDK for the hardware it runs on. The benefit of coding with standard libraries is easier porting to PC and easier / more foolproof BC. Hence Sony gives out a warning that some ps4 games my act up on the ps5.
So in essence Sony was correct in stating they still believe in generations (new SDK) despite offering cross-gen exclusives. While MS continues to offer a PC in a box with easier cross platform releases (between PC and XBox) There are benefits and drawbacks to both approaches. Personally, I can't wait to see what Naughty Dog and Guerilla games can pull off in the second half of the generation.