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JEMC said:
Captain_Yuri said:
Cyran said:

So we got a winner for most inefficient use of VRAM in a game ever created. I don't even know how it possible they manage to make a game at 1080p be VRAM limited on a 10GB card.

That's the weird thing though. It's not actually Vram limited...

Even at 4k, it's using less than 10GB of Vram. I think this is an artificial performance gimp from Gearbox as they gotta make AMD gpus look better with 16GB of vram since it's an AMD sponsored title. Otherwise it doesn't make sense because the 3090 is very similar to a 3080 with the main difference being the Vram capacity. There will be some games that showcases the 3090s lead sure but not by this amount.

I don't recall any recent situation where AMD played dirty like that, and I don't think they asked Gearbox to do it. And if Gearbox has decided to do it by themselves they are more stupid than I thought as it can only harms their sales.

Plus the article doesn't mention foulplay except for a file that has the amd name and relates to shadows, which they fear it could be the ray tracing patch that will come later. What the article says is that the title is poorly optimised on both Navi and Ampere.

Maybe a new driver from Nvidia can fix some of that strange behavior.

I think the author was wrong with it being badly optimized for Navi/Ampere compare to other architectures.  Badly optimize for PC period yes but 3080 and 3090 is the same architecture and there a vast difference between the two.  I think it far more likely that the 2080ti is slightly ahead of 3080 purely base on the extra GB of memory.

I do agree it very unlikely that AMD payed them to make it bad on lower ram GPUs.  If I had to venture a guess it probably a extremely poor console port and something odd with how they coded it for the static 16GB memory on ps5/xbox series X is causing it not to correctly use all the memory available on the card but instead only a certain percent.  3090 even with a small percent available is still plenty the other cards not so much.