| shikamaru317 said: We now have an answer for why Series S is only 30 fps. Apparently Series S is using a dynamic resolution scaler that ranges from 1620p-2160p which hovers at the lower 1620p figure most of the time. The Series S was not designed for 1620p, it was designed to for either 1080p or 1440p depending on the game engine, with the same framerate and pretty much the same graphics as the Series X version. So Ubisoft chose to go against MS's recommendation of 1080p or 1440p on Series S and go for 1620p-2160p dynamic, with the tradeoff being lower a lower 30 fps framerate target. Maybe if enough people ask for it, Ubisoft will patch in a dynamic 1080p-1440p 60 fps performance mode or something. |
So it is internally resolving the images at about 1620p but outputing at 1080p30fps? Very odd choice.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







