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Pemalite said:

The thing with compression is that it's not going to be able to compress *everything*. Video and Audio tend to already use a ton of compression...
They are literally pre-compressed and tend to require special decoders/encoders either via hardware or software to work with them.

So you really can't compress them much further on the SSD to expedite memory transactions or save space... Audio/Video tends to take up a ton of space.

Which is why I haven't jumped on the space-saving train or the compression bandwidth train as there are still far to much unknowns on how it handles different types of data.
Things like textures however are an entirely different kettle of fish as there is a ton of room for compression.

Haven't textures been compressed for the past decade already? Perhaps that kind of compression still leaves room to compress further.

Anyway it's a trade off, more compression, more work to decode. H.265 needs quite a bit of computing power to decompress. You can store textures with fractal compression, yet the effort spend to recreate them probably outweighs the benefits from the 'faster' loading.