Pemalite said: The thing with compression is that it's not going to be able to compress *everything*. Video and Audio tend to already use a ton of compression... |
Haven't textures been compressed for the past decade already? Perhaps that kind of compression still leaves room to compress further.
Anyway it's a trade off, more compression, more work to decode. H.265 needs quite a bit of computing power to decompress. You can store textures with fractal compression, yet the effort spend to recreate them probably outweighs the benefits from the 'faster' loading.