Mar1217 said:
I'll somewhat agree on the basis since we see a lot of publishers announcing gaming years or months earlier than the games are actually ready (beyond imprivisible events of course) especially for most of the AAA games recently. Publicity wise, you'd of course want to announce your bigger guns early cuz it gives the promise of this bright future and the worthness of an early investment in their console. Still, if Sony manages to make all these titles announced, ready in it's first year, I'll have to congratulate them just like I did when Nintendo hit all those heavy hitter in the first year. Could say they may have taken a chance with this strategy since it had been succesful enough for Ninty. I mean a lot of these titles became the flagship titles and evergreen on the platform. Sony is bidding for a similar result I think. |
Yep, start of the gen is the time where you are really allowed to give just teases or announce a game that will release 5 years later, after that keep it on a 2 years window and even better announce the games that are planned to release between one E3 and the other.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."